Easiest Game Ever Items and Gear
Everything you can pick up, feed, drop, or click in a strict sequence.
Easiest Game Ever is not an inventory RPG. You will still pick things up. A wedge of cheese, a rat’s key, a skateboard, a gold bar, fruit, and a handful of event leftovers decide whether Vault, Ascension, Lost, Gold Bar, and Beat Up fire.
This page is the item list. Drop rules are on controls. Who eats the cheese is on Keith and the Cheese Ball guide.
The video below covers later additions (Freefall, Dynamite, Ancient Treasure, Diamond, Emerald, Cave In). Those endings added more touch this object beats than the 2024 cheese-only kit.
Cheese wedge
Click the giant cheese in the Cheese Area. You get a wedge. Feed it to the sewer rat for a key. Feed it toward Keith’s chair puzzle for Lost. Eat or drop it for Little / Big Cheese variants. If you cannot drop on mobile, unequip from the inventory. Without this wedge, vault puzzles and Ascension stall.
Rat key
Reward for feeding the rat. Opens Vault-adjacent doors and other locked jokes. Do not confuse it with a Roblox promo code. It is a physical key. Sewers on the map.
Gold bar and click order
Gold Bar is less have the bar and more click the world in order. Community routes include the rat, the money bag, the Cheese Ball, the giant cheese, the Apple Ball, then the bar. If a step is missing, an NPC is disabled. Record your order. Wrong order is silent failure, which feels like a bug.
Money Bag is also its own ending if you only touch the bag. Decide before you click.
Apples and grapes
Red Apple Ball, apple prop, grapes prop, golden apple. Fruit endings are the red-side mirror of cheese. Golden Apple is a short extra craft or touch after Apple. Diamond / Emerald sit later in the gem line with Ancient Treasure. If a crystal is gone, it is probably the rescript, not your inventory.
Skateboard and boombox
Park items. Picking up the board can lead to Beat Up if Paul catches you. The boombox is Boombox Boogie. These are easy taps documented on skatepark endings. They still count toward 95. Put them on the endings tracker.
Trophy (the decoy item)
The spawn trophy is an object you touch, absorb a ball into, paint, shatter, or replace with a rock. It is not a carryable in the backpack sense. Super Win, Paintbrush, Shattered, Rock all treat it as a prop. You Won is the first touch. Do not farm it twenty times hoping the 95th is the same pad.
Paintbrush, dynamite, skull, rubber duck
Side props for named endings. Paintbrush paints. Dynamite is a cave bad idea. Skull sits near Keith’s cell and is a lure toward the obby picture. Rubber Ducky is a joke object from older lists; confirm it still exists before you hunt water for an hour.
What is not an item
- Promo codes — codes hub
- Badge IDs in your Roblox inventory — they are rewards, not keys
- Executor GUIs — scripts
- XTREME MODE — a world flag, not a held tool (The Takeover)
Carry rules
Hold one puzzle item at a time unless a guide says otherwise. Reset clears setups. Dying into Fell can drop you without the wedge. Re-click the giant cheese. Solo servers mean nobody steals your key, but you can still lose it to your own reset.
Related
- Vault puzzles — where the key goes
- Easy endings — fruit and cheese
- Hard endings — Gold Bar and gems
- All endings — names this page does not repeat
Frequently Asked Questions
Quick answers for badge hunters and first-time explorers.
How do I get the key?
Feed a cheese wedge to the sewer rat. Wedge comes from the giant cheese. See Cheese Ball.
Why won't Gold Bar fire?
The click order is strict. Use the sequence on this page and the hard endings notes.
Is the skateboard required?
Only for park endings that name it. Skatepark guide.